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Third street strategy

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Third street over cards

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Third street summary

Fourth street strategy

Fourth street high pairs

Fourth street medium and small pairs

Fourth street Two Pairs

Fourth street drawing hands

Fourth street drawing hands play positive

Fifth street strategy

Fifth street pairs and two pairs

Fifth street drawing hands

 



 

Fourth-Street

Drawing Hands

If you started with three to a straight flush and didn't made any improvement (to a four straight, a four-flush, a four-straight flush or pairing a big card), you can consider staying for another round if you have an overcard or two in your hand. But if it's going to cost more than one bet, pass whether you have overcards or not.

If you catch a fourth card to your straight flush, and if your needed cards are still live, you would be thinking of going to the end. Don't get out of position about getting straight flush. Remember there are only two cards in the deck that can make your hand.

If one or two players have paired their doorcards and the action gets heavy, you will think that you can beat these players when they make their full houses because you have a straight flush. Think instead in terms of how you will play the hand if it develops into a flush or a straight. Now you do not want to go against the possibility of one or two full houses? We shall explain this later on.

In a multi-way hand if the action is checked to you in late position, put more and more bet if you have an option in a spread-limit game. If you win at fourth-street, that will be fine. If you get callers, then also it is fine.

In the same position, if there is a bet, just call if there will be a couple other players in the pot, giving you good pot odds. But if it is going to be just you against what looks like a big pair, raise the maximum. You would like to win it right and not have to play a drawing hand heads-up.

If it's bet and raised to you, think in terms of what you consider you'll have to beat and whether you can beat it with your second-best result

If you are in the early position in a multi-way hand, play and bet. You are expecting for callers, but if you got a raise, be directed again by what you think you will have to beat and whether you believe you can beat the raiser with your second-best result.

If you are heads-up against a player who has a big pair you're less of an underdog. You should improve to win. If you think that a bet or raise will make you win the pot, then go for it. If you are heads-up against a player who is also on a drawing hand, play selectively aggressive.

If you pair a high card, start thinking it as your primary hand, especially if some of your needed suit have also appeared around the board. If you pair a low card, think about folding unless your side-cards are overcards and all your cards are live. If you improve to a four-flush or four-straight, refer the following chapters.

A mistake which many good players make is automatically folding when they start with a three-flush and don't catch another suited card to make a four-flush on fourth-street

Flush Draws : There are many reasons to continue with the hand. If you now have a pair, especially a high pair that figures to be the biggest pair, if your needed cards (pair cards and suit cards) are still live, and if you now also have a three-straight with your three-flush.

But if you haven't added any values to your hand, and if you hold only a three-flush, throw away your hands. The odds against catching the flush are 8.5-to-1. And if you don't make four-flush at fifth-street, the odds will be 23-to-1.

When you make four-flush at fourth-street, the chances of making the flush are good: only 1.25-to-1 against. You will most likely be staying to the end, unless one of your rivals is showing something such as two pair or trips, in which case you are risking to make a flush and having it beaten.

Another reason to decline further contribution is if a rival pairs his doorcard and appears to have made trips, or if you see too many of your needed suit cards on the board. It is still a maximum of three for a quality flush draw, and two for a non-quality flush draw.

If all the factors are positive and you do continue, do your checking, betting and raising in such a manner that you don't develop a style which can be read by your more smart rivals. Players fall in either of the category when it comes to betting or raising with four-flushes. Either they never bet or raise a four-flush, or they always do. Either way, they soon become easy to read. So if your rival know that you bet your flush only after you have made it, why would he ever call you in that case unless he can beat you? Mix up your play with a tendency towards aggressiveness.

Straight Draws : If you started with a 9-T-J or T-J-Q and did not improve to a four-straight or by pairing a high card, you lose unless you can play for free.

If you catch a card that now gives you an inside straight draw, exercise your discipline. What often happens to players this kind of marginal improvement is that they start gambling. Ignore it. That draw is a long-range loser. An exception would be if you now also have three-to-a-flush and an overcard to the board. You can call if someone bets, you cannot call a bet or raise.

Much of what you have learned about staying with busted straight-flush draws or with busted flush draws, you can also apply to busted straight draws. When the drawing hand you are making goes bust, consider what other values you have with which to continue play, suppose, pairing a high card. But don't always go for looking out of reasons to continue the hand.

Continue Here :Fifth street strategy

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